All three programs are designed to run on most modern Windows versions. I currently have three Wanderbar emulator setups available: one for Super NES games, one for NES games, and one for Game Boy/Game Boy Color/Game Boy Advance. I might set up a wiki or something someday that explains everything in detail, but there’s not much to it really. If you’re interested in making your own plugins, some of the default plugins should provide all the info you need. HTML5, fancy CSS animation/transitions, Javascript libraries, external APIs, local storage, and so on. Automatic speedrun splits & data displayīasically, if a web page can do it, the Wanderbars can probably do it too.Have a game celebrate with custom graphics and sounds whenever you beat a level.Alter game data live via text input forms – maybe write new game text on the fly or translate game text live and in-context.Play specific pre-recorded audio files whenever certain text appears in the game, maybe like how museum recordings work or maybe as a community radio play sort of thing.
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